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Changelog History
Page 7

  • v4.20.13.10 Changes

    • Update Glimmer Style Guide, scaffolding, and samples to have before_body and after_body in custom widgets/shells/shapes always take a do; end block since they contain logic not visuals
  • v4.20.13.1 Changes

    • ๐Ÿ‘Œ Supporting having a drag_source that is dragged and not dropped at a target go back to its original position
    • ๐Ÿ›  Fix issue of dragged shape getting obscured by ensuring that it is rendered on top of all other shapes
    • ๐Ÿ›  Fix issue with shapes obscured by shapes on top of them getting preference when dragged (surprising behavior). Now, the top-most shapes get dragged first if they overlap with others.
  • v4.20.13.0 Changes

    • Shape drag_and_move true property to make shapes movable via dragging
    • Shape drag_source true and on_drop {|event| } built-in support for drag and drop
    • ๐Ÿ”จ Refactor Hello, Canvas Drag and Drop! to use new Shape built-in support for drag and drop
  • v4.20.12.4 Changes

    • โšก๏ธ Update Hello, Shape! to take advantage of shape listeners (on mouse click, change color)
  • v4.20.12.3 Changes

    • ๐Ÿ‘‰ Make Custom Shapes support on_event listeners just like Shapes
    • โšก๏ธ Update Hello, Custom Shape! to take advantage of custom shape listeners (on mouse click, change color)
  • v4.20.12.2 Changes

    • ๐Ÿ‘‰ Make Shape listeners check inclusion against all sub-shapes
    • ๐Ÿ”จ Refactor Hello, Canvas Drag & Drop! sample to use composite shapes (e.g. ball containing a ball border)
  • v4.20.12.1 Changes

    • Hello, Canvas Drag & Drop! sample
  • v4.20.12.0 Changes

    • Canvas Shape Listeners: on_mouse_up, on_mouse_down, on_mouse_move, on_drag_detected
    • ๐Ÿ‘‰ Make scaffolding not generate an empty () after shell
    • Hello, Canvas Shape Listeners! Sample
  • v4.20.11.1 Changes

    • ๐Ÿ“ฆ Make scaffolded app project use bundler optionally only and still load glimmer-dsl-swt otherwise, like in gem-packaged mode (glimmer package:gem) to avoid erroring out about bundler.
  • v4.20.11.0 Changes

    • Shape #center_x/#center_y methods to identify a shape's center point
    • Shape #rotate method to rotate around center point