Rocketman is a gem that introduces Pub-Sub mechanism within Ruby code.

As with all Pub-Sub mechanism, this greatly decouples your upstream producer and downstream consumer, allowing for scalability, and easier refactor when you decide to move Pub-Sub to a separate service.

Rocketman also works without Rails.

Monthly Downloads: 64
Programming language: Ruby
License: MIT License
Latest version: v0.3.0

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[rocketman](./rocketman.jpg) yes, I know it says Starman on the image

๐ŸŽถ And I think it's gonna be a long long time 'Till touch down brings me round again to find ๐ŸŽถ

Rocketman is a gem that introduces Pub-Sub mechanism within your Ruby code.

The main goal of Rocketman is not to replace proper message buses like Redis PubSub/Kafka, but rather be a stepping stone. You can read more about the rationale behind the project down below.

As with all Pub-Sub mechanism, this greatly decouples your upstream producer and downstream consumer, allowing for scalability, and easier refactor when you decide to move Pub-Sub to a separate service.

Rocketman also works without Rails.


Add this line to your application's Gemfile:

gem 'rocketman'

And then execute:

$ bundle

Or install it yourself as:

$ gem install rocketman


Rocketman exposes two module, Rocketman::Producer and Rocketman::Consumer. They do exactly as what their name implies. All you need to do is include Rocketman::Producer and extend Rocketman::Consumer into your code.


Producer exposes one instance method to you: :emit. :emit takes in the event name and an optional payload and publishes it to the consumers. There's nothing more you need to do. The producer do not have to know who its consumers are.

class Producer
  include Rocketman::Producer

  def hello_world
    emit :hello, payload: {"one" => 1, "two" => 2}

Note that Producer emit events with threads that run in a thread pool. The default number of worker is 5, and the workers default to checking the job with a 3 seconds interval. You can tweak these to your liking, refer to the Configuration section below for more informations.


Consumer exposes a class method, :on_event. :on_event takes in the event name, and also an additional block, which gets executed whenever a message is received. If an additional payload is emitted along with the event, you can get access to it in the form of block argument.

class Consumer
  extend Rocketman::Consumer

  on_event :hello do |payload|
    puts "I've received #{payload} here!"
    # => I've received {:payload=>{"one"=>1, "two"=>2}} here!

Simple isn't it?

Consume events from external services (Relays)

If you want to also consume events from external services, you can do that too.

Rocketman has the concept of a Relay. The cool thing is, Relays are just Producers that understand how to relay messages from external services (like Redis) into Rocketman events.

Rocketman ships with a Redis relay, which you can use it like so (assuming you have Redis installed):

require 'rocketman/relay/redis' # This is not required by default, so you need to explicitly require it.

NOTE: You should always pass in a new, dedicated connection to Redis to the Redis relay. This is because redis.psubscribe will hog the whole Redis connection (not just Ruby process), so Relay expects a dedicated connection for itself.

That's it, the Redis relay service will now listen for events from external services on behalf of you, and then it'll push those events onto the internal Registry.

It'll translate the following:

redis-cli> PUBLISH hello payload

to something understandable by your consumer, so a consumer only has to do:

on_event :hello do |payload|
  puts payload

Notice how it behaves exactly the same as if the events did not come from Redis :)

This pattern is powerful because this means your consumers do not have to know where the events are coming from, as long as they're registed onto Registry.

Right now, only Redis is supported, but it is extremely easy to add a Relay yourself since it's just a Producer. Checkout the implementation of rocketman/relay/redis for reference, upstream contributions for services are very welcomed too.

Persisting emitted events

By default, the events emitted from your app will be stored in an in-memory Queue, which will get processed by Rocketman threaded workers.

However this also means that if your app dies with events still in your job queue, your emitted events which are stored in-memory will be lost.

That is obviously not desirable, so that's why Rocketman ships with an option to use Redis as your backing storage mechanism.

All you need to do is pass in a Redis connection to Rocketman. Refer to the Configuration section below for more information.


Here are the available options to tweak for Rocketman.

# config/initializers/rocketman.rb

Rocketman.configure do |config|
  config.worker_count = 10 # defaults to 5
  config.latency      = 1  # defaults to 3, unit is :seconds
  config.storage      = Redis.new # defaults to `nil`
  config.debug        = true # defaults to `false`

Currently storage only supports Redis, suggestions for alternative backing mechanisms are welcomed.

debug mode enables some debugging puts statements, and also tweak the Thread workers to abort_on_exception = true. So if you have failing jobs, this is how you can figure out what's happening inside your workers.

Why use Rocketman, rather than a proper message bus (e.g Redis PubSub/Kafka)?

It is worth noting that Rocketman is not meant to be a replacement for the aforementioned projects -- both Redis PubSub and Kafka are battle-tested and I highly encourage to use them if you can.

But, Rocketman recognizes that it's not an easy task to spin up an external message bus to support event-driven architecture, and that's what it's trying to do - to be a stepping stone for eventual greatness.

Moving onto a event-driven architecture is not an easy task - your team has to agree on a message bus, the DevOps team needs the capacity to manage the message bus, and then what about clustering? failovers?

So what Rocketman offers you is that you can start writing your dream-state event-driven code today, and when the time comes and your team has the capacity to move to a different message bus, then it should be a minimal change.


Here's a very crude drawing of the architecture of Rocketman



Right now events are using a fire-and-forget mechanism, which is designed to not cause issue to producers. However, this also means that if a consumer fail to consume an event, it'll be lost forever. Next thing on the roadmap is look into a retry strategy + persistence mechanism.

Emitted events are also stored in memory in Rocketman::Pool, which means that there's a chance that you'll lose all emitted jobs. Something to think about is to perhaps move the emitted events/job queue onto a persistent storage, like Redis for example. Redis support is now available!

The interface could also probably be better defined, as one of the goal of Rocketman is to be the stepping stone before migrating off to a real, proper message queue/pub-sub mechanism like Kafka. I want to revisit and think about how can we make that transition more seamless.


After checking out the repo, run bin/setup to install dependencies. Then, run rake spec to run the tests. You can also run bin/console for an interactive prompt that will allow you to experiment.

To install this gem onto your local machine, run bundle exec rake install. To release a new version, update the version number in version.rb, and then run bundle exec rake release, which will create a git tag for the version, push git commits and tags, and push the .gem file to rubygems.org.


Bug reports and pull requests are very welcomed on GitHub at https://github.com/edisonywh/rocketman, but before a pull request is submitted, please first open up an issue for discussion.

This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.


The gem is available as open source under the terms of the MIT License.

Code of Conduct

Everyone interacting in the Rocketman projectโ€™s codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.

Why is it called Rocketman?

Uh.. well it's named after the song by Elton John, but really, it has nothing to do with an actual Rocketman.

*Note that all licence references and agreements mentioned in the Rocketman README section above are relevant to that project's source code only.